Dr Gabriel Reedy joined King's College London in April 2009. He serves as the Director of Academic Programmes at King’s Learning Institute and Programme Director of the Master of Arts in Clinical Education (MACE). Prior to his appointment at King’s, he was a Curriculum Innovation Fellow at The Open University, where his work engaged with issues of teaching and learning in higher education using new technologies and innovative pedagogies. In 2006 he was a visiting scholar with the Faculty of Education at the University of Cambridge, where he conducted the fieldwork and analysis associated with his doctoral research. His postgraduate work at the University of Washington in Seattle, USA, focused on cognition and the learning sciences, and had a special emphasis on technology-enhanced learning environments and learning in practice.
Prior to his postgraduate work, Dr Reedy was a consultant and manager in the software industry, focusing on user training, e-learning, and user experience issues. His experience includes work at Microsoft, Intel, and several smaller software and telecom companies, as well as consulting experience in healthcare and education.
He has served as an associate lecturer at the Faculty of Education, University of Cambridge, and at the Faculty of Education, The Open University. He has given invited talks at University of Cambridge; The Royal Australasian College of Surgeons; University of Notthingham; Glasgow Caledonian University; University of Melbourne; and Monash University. He was appointed a visiting academic at the Department of Health Professions Education and Educational Research at Monash University in 2015.
Dr Reedy also serves as the Educational Research Lead for the Simulation and Interactive Learning (SaIL) Centre for King’s Health Partners, which uses high-fidelity simulation technology as an integral part of medical, nursing, and healthcare education. In this role, he serves to advise, review, and evaluate educational programmes as well as to lead research and enquiry into learning through simulation.
EVENTS & ACTIVITIES (Speaking, Spoken, and Authored)